“Are you afraid of god?”
“No, But I am afraid of you”
That is the opening line to BioShock and immediately you find yourself in a boat, much like in the original and your make your way towards a lighthouse, now really you have no reason to like Booker, he is not very interesting, however when you make your “ascension” to Columbia, the beautiful city in the sky, there is something about the game, I can’t quite figure it out but once I started I didn’t stop for a good 4 hours and even then I wanted to keep going until the credits rolled. The game had me hooked, I knew I was in for something special.
The first thing I noticed and I am sure you will too, are the visuals. The floating masterpiece in the sky is just amazing, although both were set in completely different setting, you almost feel like you have started Bio 1 and just want to see more, although less confined…
Now unlike “Rapture”, you are not coming across a world that has already had its revolution. Columbia’s revolution is still simmering and Booker (you) visits just in time to see things fall out of the sky, literally.
Once again the graphics are no Final Fantasy, but the quality of a game doesn’t have to be locked to its graphics engine and visuals can shine through regardless.
Columbia is a living, breathing city and the music and sound of the world really draw you into the experience. I never experienced any moments in which I felt that the music or sound design for the game was out of touch. I found myself embraced by the music and sound effects and these helped to greatly lock in my emotional connection to the characters and the world.
Now the next thing might scare you a bit, I did for me, but this game is a companion game and if you look at other games of the same type they are often a disaster, which are faulted with the AI in the way or you end up protecting them.
Well fear no more, Infinite changes all of that and even goes as far as the AI even protects you. Your companion protects you, she throws you items, health and even sometimes money, she doesn’t annoy you by getting in your way sometimes she even goes and does her own thing and brings back allies to help you fight and you can even use her for a little bit of cover, what more could you want from a girl?
BioShock Infinite does not have the eerie vibe that the original BioShock pushed for most of the game, though near the end had a few scenarios that gave me some chills and one particular time that got a jump out of me. The Handymen attempt to take the place of the Big Daddies as the really tough enemies, but as they do not play an important role in the story offering that looming feeling of dread, and don’t show up that often, they fail to make a significant impression other than being a tough enemy to fight.
While Bioshock Infinite is riding on the coattails of the wonderful BioShock, it never feels like a rehashed version of an old success. Bioshock Infinite can comfortably stand alone on its city in the sky. There are no iconic sub-characters/enemies such as the Big Daddies or Little Sisters, but the game takes a much sharper focus on the main characters’ personalities, development and emotional ties, rather than using a silent character and having the story be in the world and environment. This plays out extremely well and gives us one of the best game finales this generation, if not of all time. People will be talking about this one for a long time to come.
BioShock Infinite is a game that has received a lot of hype. I have to admit I went into the game to try and find a flaw, I wanted to find the error, some mistake that would make me put down the controller, but I couldn’t, the errors are so minor you don’t notice them, to be truthfully honest BioShock Infinite is as perfect of a game I have ever seen, not one that should be missed!!